Info
I’m a Creative Director with 20+ years of "player-coach" experience shaping digital products, brand systems, and marketing campaigns.
I have led teams and projects at the crossroads of design, storytelling, and technology. I have also built creative departments from the ground up, developed workflows, and managed budgets.

A collaborator at heart, I enjoy working with teams and key stakeholders to bring the vision to life. As a mentor to young creatives, my approach is supportive, inspiring, and motivating.
I think Vanilla Ice said it best...
"If there was a problem, yo, I'll solve it"
Say hey...
(732) 773-5662
heymattholloway@gmail.com
Strategy
TLDR: I'm likeable and find solutions
Mediate between all departments- leadership (key stakeholders), product, design, engineering, QA, marketing, conversion/optimization
Compartmentalize problems, identify solutions, iterate
Organization
TLDR: I run a tight ship
Manage collaborative files, branching, approvals, and version control
Naming conventions and documentation for teams  (Finsweet-client first convention)
Documented user a/b testing
Design UX/UI
TLDR: So engaging, you'd think it was real
Scalable  design systems
Atomic component libraries with variants, states, and responsive behaviors
Variables for multi-state experiences, theme switching, and dynamic content
Wireframes from low-fidelity POC's  to high-fidelity interactive user flows
High-fidelity prototyping with conditional logic, variables, interactive components, and component properties
Micro-interactions and flows that simulate production-ready UX
Handoff
TLDR: I keep it clean and scalable
Clean engineer handoff with itemized flow for ease of use and clear direction
Jira ticket creation and management
In some cases Zeplin for nano edits and isolated flow branches
Team
TLDR: It's all about the culture
Build teams from the ground up
Assimilate to current teams and culture with ease
Strong mentor, with an open line of communication
Details
TLDR: I dot the I's
Insured WCAG guidelines, with  accessibility reviews and usability testing to identify barriers and improve the overall experience for all users. Perceivable, Operable, Understandable, and Robust (POUR)
I also try to make it fun